They’ll be back!

April 30th, 2008

Completed my squad of “shooty” terminators today. Overall I am pleased with how they came out however, I’ll readily admit they aren’t my best work to date. (The Jump Pack Chaplain so far is my best work.) However, with each set of models I am getting better and better. I still have to do the squad sergeant who is carrying a power sword.

Storm Fists Terminator Squad 

I have a squad of assault terminators as well but since I don’t use them that often I plan to pop their arms off and magnetize the arms as well as some additional ranged weapon arms. I wish I had done that from the beginning with these guys - but I have invested too much work in them now to go back. 

 Not sure what I am going to work on next. Likely a couple vehicles I need to finish, then I will probably get to work on my second squad of Jump Pack Assault Marines. The progress I have made in a week of fevered painting is exciting though and I am glad that I will be able to field a nearly completely painted force at my next game!

More to come soon…

Terminators On Deck!

April 28th, 2008

(Insert appropriate Schwarzenegger joke here).

It has been an incredibly productive week/weekend for me and painting my Space Marine Army. I finally got all of the Imperial Fist decals on my Tactical Squad Marines, got my chaplain painted, and I finished up Sunday working on my Terminator Squad. Here is the first result:

Storm Fists Terminator

Again, I am really happy with the results. The rest of my Terminators are now prepped for all the detailing (except the squad seargent - who is just bone white at the moment!) and I expect to be done with them, provided work isn’t too hectic this week, by about Wed or Thurs.

I hate to say it again, but I am really pleased with the way my force is coming out in general. Once the Terminators are complete I will put out every model I have painted and put up a picture of it. I have several vehicles completed as well as a bunch of troops, elites.

Still so much to do…

Much Love for Litanies of Hate

April 26th, 2008

So feeling inspired by my progress on my Tactical Marines I decided to try my hand at an Independant Character. Namely my jump pack chaplain! Overall I was thrilled with the results. This was my first attempt at a couple of techniques I had never used before and I think with some practice I would get the exact look I am going for.

 Jump Pack Chaplain of The Storm Fists

That said - this is probably one of the most detailed figures I have ever painted, and I have painted quite a few fantasy figures for D&D. He should be a great centerpiece for my army for the time being.

I may go with my Terminator Librarian next…

The Storm Fists Space Marine Chapter

April 23rd, 2008

I am no painting master but this weekend was spent painting a large portion of my Space Marines force for 40k.

 Saturday I spent puting the bone-white base coat on these guys. Sunday I spent putting the purple and cleaning up the basecoats, and fortunately I was off Monday which allowed me to finish up the detailing. I am determined that the next game I play in include almost no white-primered marines.

Overall I am pretty proud of the color scheme I chose. I decided not to go with a standard chapter and make my own. I feel just too constrained by specific color schemes and such - this allowed my creativity to come out a bit.

My next game is coming up soon, a three way battle between Necrons, Eldar and myself. Is there any doubt who the victor can be? I didn’t think so.

Painted Tactical Marines of The Storm Fists

The picture doesn’t really do them justice and they still need the Imperial Fist decals added to their right shoulders as well as the terrain basing done. But overall I am really happy with the progress.

Hoarfrost Peak Confirmed at Kubla Con!

March 17th, 2008

I’m pretty stoked. I received this today:

Your event has been selected for confirmation. We are scheduling our events a little different than previous years. This is being done to help minimize one event overlapping another. With this in mind we have broken the schedule into 3 blocks.

We are structuring it as such:

The first block in the morning is reserved for 6 hour games.
9am – 3pm, then a 30 minute break.

The second block in the afternoon is reserved for 4 hour games.
3:30pm – 7:30pm, then another 30 minute break

The third and final block is reserved for 8 hour plus games.
8:00pm – When your players pass out!

Obviously the schedule will be varied slightly for Friday & Monday.

Your event has been confirmed for Saturday at 9:00am for 8 hours.

Vern Roberts
RPG Coordinator
KublaCon…The Khan of Cons!!!

So even though my game is 8 hours long it was scheduled on Saturday morning. I sent Vern an email to confirm this since it seems to go counter to the scheduling plan - but I hope it stays there. That’s a primo spot for participation!

Edit: Just got an update from Vern Roberts. My game is definately at this scheduled timeslot - they have a few 8 hour slots on Sat morning for popular systems such as D&D. So this is the correct time slot!

Playtest Success!

March 11th, 2008

So last Sunday I did a playtest of the con game with my regular D&D group and it ran pretty well. It was a bit on the long side and a bit more difficult than I had imagined but I am making some adjustments to the characters loadout of magic items as well as some storyline adjustments to try to speed up the game a bit. We ultimately didn’t make it to the end of the game during a 7 hour session, but an hour and a half of that was taken up goofing off early on and there is another hour at the end that will be scheduled at Kubla Con. So I think given another 2 hours of playing we would have finished the game.

For a peek, below are the characters the players came to the table with. I let them make some modifications to the characters that I will then use to update the characters before the con. All in all, I am glad I had them playtest these guys through the scenario - it helped a lot:

The Roster (in PDF format):

Aleneth Stormbreaker - Ranger
Alywyn - Bard
Dorim Soulshield - Cleric
Grimfold Stoneshield - Fighter
Jallorim Hardaxe - Barbarian
Lenaras - Wizard
Stormfront - Druid
Varin Dilthen - Rogue

Now I just have to paint all of the figures… I’ll post pictures of the figures that represent these characters in a couple days.

You would think filling 8 hours of gaming action would be a bit challenging. Turns out the opposite is true. It’s hard to write so few encounters, that tell a story in such a short amount of time. I’ve run con games before - but it has been awhile. Heck I think the last time I ran a con game was D&D 2nd Edition.

Kubla Con - Registered Game Progressing

March 3rd, 2008

A lot has been accomplished in preparation for my game at Kubla-Con. The outline of the game is complete. A number of figures or stand-ins for figures have been purchased, and half the pre-generated PC’s have been created.

This coming Sunday I will be playtesting the game with my regular group and get their feedback and opinions. Here are the things left to do:

  • Create remaining Pre-Gen PC’s
  • Paint Figures for PC’s
  • Assign all encounter stats and flesh out final details
  • Run Playtest Session and get feedback
  • Create terrain for significant encounters

Crap, there is still a lot to do before this coming Sunday!

When I played in a game at Dundracon, at the end of the game treasure was being awarded. Now, keep in mind I was playing a pre-generated character. At the end of the game, did I really care that my Full Plate Armor was being upgraded from +2 to +4? No, not really. In fact, it was so late by the time the game ended I gave back my character to the DM and told everyone they could have my share.

So this raises the point that treasure needs to be of value to the players during the course of the game. So I think that a significant amount of items and treasure will be handed out as the game progresses, with the assumption that it will be needed for the final encounter. Either way it should prove interesting as running a one-shot game gives you some freedom to introduce things you wouldn’t do in a long term campaign.

Kubla Con - Hoarfrost Peak Adventure

February 22nd, 2008

So I am currently writing my 8 hour D&D 3.5 game, titled “Hoarfrost Peak”. I will be updating this site with information about the game and such in the next few days. I have registered to run the game at the Kubla Con site, but it has sat in the pending stage for over a week now. I assume I have just registered a little early. If things aren’t updated there shortly I will write the event organizer for RPG Games.

Here is the general summary of the game:

The Kingdom of Aisir didn’t used to be this cold. Now the winter seems to go on without end. First the reports of attacks by Frost Giants, against dwarven trade caravans. Now we are hearing of attacks leaving frozen and destroyed villages in the Northern parts of the Kingdom. These raids are growing bolder, could the Town of Targholm be next?

Duke Galathor has requested the aid of the King and you are sent to answer his call. Can you stop the merciless attacks that threaten the very foundations of The Kingdom? And can you discover a way to stop this unnatural winter?

An ancient evil waits in Hoarfrost Peak…

A fairly generic write up if I ever saw one. I might work on that. Right now I am doing more of the GM-Provided PC Creation. I have a skeleton of the encounters created and I will be fleshing them out. My regular D&D Group will be playtesting the adventure with me on March 9th.

I have a lot to do between now and then!

This Year at Dundracon 32

February 22nd, 2008

First of all I would just like to say the Dundracon Staff did a fantastic job this year! Congrats to them for pulling off a well organized convention.

I have been coming since Dundracon 18. In the last 4 years my friends and I have rented rooms and enjoyed the festivities. This year however, I do have a complaint. This complaint is not about the staff or the con, but about a trend I have noticed with some of the games being run.

One of the great things about running a game at Dundracon is that you participate in the convention on a whole new level, and of course, you don’t pay registration fees. The idea behind this is that the con wouldn’t be a con without the games that people organize and sign up to run.

However, when you sign up to run a game at the con, this implies that you are PREPARED TO RUN A GAME AT THE CON.

I was in two games at this convention that were “on the books”, so to speak. This means I was drawn to play in the game and it was in the Dundracon Guide. These were NOT open games. These games were two very different experiences.

The first game I attended was quite obviously not well planned for. As I walked into the room I noticed that everyone was rolling up characters even though the GM listed ‘Characters may be provided by the GM’ in the description of the game. As I gave my name and started to sit down, it became quickly evident that the GM had a concept in mind for the game, but that it was not fleshed out or detailed in any way.

The second game I joined was obviously well thought out and planned. However, the DM brought no miniatures and in fact asked the players if the had brought any. He had intended to use dice for monsters, etc. Now, this is a bit picky on my part and I will admit that but bear with me here…

Now, I paid my admission fee for Dundracon. So basically I PAID to participate in games. I didn’t pay to go to the dealer room (Why bother? I can order everything there online or go to my local game store.). I didn’t pay to get into the flea market (which was pretty sparse this year but that is another matter) since I can pretty much do the same thing on ebay.

I paid to play in games outside of my normal group and to hang out with my friends.

When I pay for a game I would expect that the GM be well prepared and, in fact, go above and beyond. I expect a bit of effort to be put in. I expect the game to be well thought out. I expect if you say you’re going to have characters, you have characters.

I don’t want to sit around for an hour of the game making characters. And most of all I don’t want to play in a game that you haven’t detailed out. Your reputation as a Game Master is on the line in these conventions. I see some of the same people year after year in attendance and at least I know now that if I see certain people running games I won’t bother to sign up for them. Not only that – you are getting in FREE. In other words you are basically being paid to run your game here at the con. Earn your keep.

I think a good addition to the Con by the staff would be a follow up questionnaire to each player that played in a game. This could include what you thought of the game, its preparation, its execution, etc. These could be taken into account for future cons that people try to run games at.

I will be running a 3.5 D&D game at Kubla Con this year and you can be assured that I will be well prepared, thought out, and ready to put on a bit of a show for those players that sign up to get in my game. It’s the only right thing to do.

Since it would be rude to make such comments and not sign with my name…

Carl Tuttle