Hadranix Industrial Systems · Product Reference Sheet · Rev 4.1
Fabrication Chamber
Model Series Overview & Operator Reference
DOC REF: HIS-FAB-4100
TECH LEVEL: 8 – 16
CLASSIFICATION: Commercial / Restricted
Fabrication Class — Model Progression
TL8
Basic Fabricator
Mass: 6kg
Volume: 12 litres
Power: Low (grid / cell)
Max output TL: 6
Materials: Plastics, simple alloys
Price: Cr 2,500
★ Available this campaign
TL10
Improved Fabricator
Mass: 8kg
Volume: 20 litres
Power: Low-Medium
Max output TL: 8
Materials: Composites, light electronics
Price: Cr 15,000
★ Available this campaign
TL13
Enhanced Fabricator
Mass: 14kg
Volume: 35 litres
Power: Medium
Max output TL: 11
Materials: Advanced composites, dense electronics
Price: Cr 120,000
★ Available this campaign
TL15
Advanced Fabricator
Mass: 20kg
Volume: 60 litres
Power: High
Max output TL: 13
Materials: Near-molecular assembly
Price: Cr 1,200,000
– Rare / export controlled
★ Models available in Old & New Islands subsectors at TL10–13 starports (Class A/B). TL8 models common throughout. TL15 requires special import permit or black-market sourcing.
Core Operating Rules
Fabrication Time

Base time is determined by item complexity and output TL. Simple items (TL ≤ 4, non-electronic): 1D × 10 minutes. Mechanical items (TL 5–7): 1D hours. Electronic or complex items (TL 8+): 2D hours. Items at the fabricator's maximum output TL double the time and require a Engineer (electronics) 8+ check or the run fails.

Raw Material Cost

Raw material feedstock costs approximately 25–40% of the finished item's market value, depending on composition. Feedstock is typically sold by mass at Class A/B starports. A fabricator cannot reduce material cost below this floor — it shapes, it does not conjure.

Material bundles for common items (personal arms, tools, basic electronics) are available pre-packaged at TL10+ worlds as a convenience item. Exotic or restricted material mixes require separate sourcing.

Template Acquisition

Every item produced requires a design template file. Three categories exist:

Licensed: Purchased from manufacturer; locked to a registered unit serial number. Typically 10–25% of item value. Subscription models exist for high-volume operators.

Open Source: Free-to-reproduce templates distributed through IISS data networks and commercial databases. Quality varies; Engineer 6+ to verify file integrity before first run.

Pirated / Grey Market: Unlicensed copies of proprietary templates. Illegal to possess in most jurisdictions with Law Level 4+. Quality unreliable; roll 1D — on a 1, the template is corrupted (item fails or has hidden flaw).

Weapon & Armour Templates

Firearms, bladed weapons above TL5, and armour templates are Restricted or Prohibited depending on local Law Level. Possession of an unlicensed weapons template is treated the same as possession of the weapon itself for legal purposes. Customs scanners at Class A ports will flag template libraries on declared devices.

Sample Template Registry — Availability & Status
Item Min TL Fab TL Req. Template Status Fab Time Material Cost
Knife / blade (non-powered) 1 TL8 Open Source 30 min Cr 5
Handcuffs / restraints 4 TL8 Open Source 45 min Cr 8
Breather mask (basic) 5 TL8 Open Source 1D hrs Cr 40
Auto pistol (TL6 pattern) 6 TL8 Restricted 2D hrs Cr 75
Shotgun (TL5 pattern) 5 TL8 Restricted 2D hrs Cr 110
Medical diagnostic tablet (TL8) 8 TL10 Licensed 3D hrs Cr 600
Comm unit (encrypted, TL8) 8 TL10 Restricted 2D hrs Cr 180
Cloth armour (TL7) 7 TL10 Restricted 3D hrs Cr 200
Assault rifle (TL6 pattern) 6 TL8 Prohibited LL4+ 3D hrs Cr 175
Combat drug (TL10) 10 TL13 Prohibited 4D hrs Cr 950
Vacc suit components (partial) 8 TL10 Licensed 1D days Cr 1,800
Neural interface jack (TL12) 12 TL13 Prohibited LL6+ 2D days Cr 12,000
Note: Status reflects Imperial baseline. Law Level modifier applies — items shift one tier more restrictive per 2 Law Levels above 3, or one tier more permissive per 2 Law Levels below 3. Referee discretion applies.
Quality & Failure Conditions
Template Integrity Check

First run from any new template requires Engineer 6+. Failure: 1D — 1–2: item has hidden flaw (GM determines; may not manifest immediately), 3–6: item is substandard (−1 to relevant rolls).

Pirated templates: roll regardless of success; on a 1, flaw is severe or dangerous.

Material Substitution

Substituting lower-quality feedstock reduces material cost by 40% but imposes the same substandard result as a template failure, and stacks with it. A cost-cut weapon that also used a dodgy template is doubly unreliable.

The fabricator cannot detect substituted stock. Operator's problem.

Detection Risk

Active fabricators produce heat, chemical off-gassing, and electromagnetic signatures. Recon 8+ or Electronics (sensors) 8+ to detect within 20m.

Custom ports and Class A starport cargo scans will flag chemical signatures associated with weapons-grade feedstock in undeclared quantities.


GM Adventure Hooks — Fabricator Complications
01
The Template Broker. A contact on Herzenslust or Acadie offers a package of "premium open-source" templates — arms, armour, a few medical items — at an insultingly low price. The templates are genuine but flagged: they're stolen from a Neubayern manufacturer and contain embedded serial tracking that phones home to a licensed server every 72 hours. The players won't know until customs at the next Class A port gets a quiet ping.
02
Contraband by Proxy. Fritz's crime lord contact needs a favour: use the ship's fabricator to run a batch of restricted items on a low-law world (no questions asked), then deliver the finished goods. The crime lord doesn't care about the players' legal exposure. Refusing has social costs; accepting has legal ones — especially if Devlin's handler gets wind of it.
03
The Corrupted File. In a hurry before leaving a port, the crew downloads what looks like a useful open-source template. It fabricates fine. The item works. But the template file contained a second payload — a dormant surveillance routine that has been quietly logging the ship's internal sensor feed since installation. Someone wanted eyes on the ship, and they were patient enough to wait for the crew to install it themselves. Fits the VAGRANT/ORACLE subplot well.
04
The Expert Witness. Jaes is flagged at customs — not for psionics, but because a port scan detected weapon-grade feedstock residue on his clothing consistent with a TL10 fabricator. The crew didn't fabricate weapons. Someone used the same material batch at the same port, recently. Port security wants to know if the crew will help them identify who did — which puts the players in the uncomfortable position of either aiding an authority investigation or protecting someone whose secrets they don't yet know.
05
Planned Obsolescence. The players acquire a TL13 enhanced fabricator — a rare find in the Rift. Weeks later, a licensing authority notice arrives in their ship's inbox: the unit's firmware contains an unpatched exploit and must be returned to an authorised service centre for mandatory update. The "service centre" is three systems away, on a world controlled by Neubayern interests. The "update" almost certainly includes a remote-disable capability and possibly a template-access log upload. Comply, hack it themselves (Electronics (computers) 10+), or ignore it and risk a flagged unit?
LAW LEVEL QUICK REF: LL0–2 = fabricate anything freely · LL3 = restricted weapons need permit · LL4–5 = prohibited weapons templates illegal; port scans likely · LL6+ = any non-licensed template is an offence; dedicated customs scanner at all Class B+ ports